1. Beautiful art
2. Puzzle solving
3. Story telling
4. Unique, progressive music and sound design
Often it will be the art presentation that I see in the demos that makes me interested in playing the game. I like pretty colors, tidy organization, and fantasy environments, and when I see a game that promises these things, I immediately want to try it out.
Of course, this is how Monument Valley, an indie game developed by the London based company ustwo, hooked me as soon as I saw it in the App Store. Created for iOS devices, the game utilizes the touch screen for manipulating the environment on the screen and guiding the main character through the Escher-like mazes. As soon as I saw the pretty pastel colors and satisfying game play, I thought "Oh, I have to play this game!" And so I did.
So, a brief review of "Monument Valley".
Another entertaining aspect of the gameplay is that Ida and the other characters (including the Totem and the cute but obnoxious crows) are able to travel not only on the upper surfaces of each platform, but also on the sides, upside-down, and curves. This perspective challenges the player to consider each arrangement in a different way, and also to measure Ida's progress based on different strategies.
My favorite level happens to be the "Puzzle Box", which starts with a simple box, but as you open it it reveals multiple rooms and platforms, with Ida traveling between them through doorways. You had to open the other rooms to find out where she ended up afterwards!
Ultimately the puzzles in themselves are neither too challenging nor frustrating. They are fairly easy to solve with common sense (or rather reconsideration of common sense) and a little bit of experimentation. They are very relaxing and satisfying to solve. Indeed, the only frustrating thing about the game was its short length; immediately after finishing the original release I found myself purchasing the expansion pack, and subsequently Monument Valley 2.
The music, following the theme of the game itself, is exceptionally minimalistic, based on open octaves and perfect fifths with pure synth sounds that kind of float around like the unanchored structures. Each scene features a different theme, and interweaves perfectly with the sound effects. Since the music stays within the mid-range frequencies, any significant move in the game (such as discovering a new way in which the structure can be manipulated or revealing a new level or door) will result in a chord which expands both up and down an octave or two, giving a satisfying swell which then dissipates as the character continues the journey.
Overall, I would say I loved this game, and would play it again along with any future installments to the franchise. If you want a relaxing, beautiful game with a minimalist plot, this is a good game to play.
Gameplay: 9/10
Art: 10/10
Music: 9/10
Story: 8/10
Overall: 9/10